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	<title>Codename: Games</title>
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	<link>http://www.codenamegames.com</link>
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		<title>Cogs</title>
		<link>http://www.codenamegames.com/85/cogs-2/</link>
		<comments>http://www.codenamegames.com/85/cogs-2/#comments</comments>
		<pubDate>Thu, 03 Nov 2011 23:58:44 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Games]]></category>

		<guid isPermaLink="false">http://www.codenamegames.com/v2/?p=85</guid>
		<description><![CDATA[Cogs 3D is a multiplayer version of Lazy 8’s indie hit Cogs, a diabolically clever Steampunk-style, gear-based puzzler, where you rotate gadgets to solve each puzzle.]]></description>
			<content:encoded><![CDATA[<p><em>Cogs 3D</em> is a multiplayer version of Lazy 8’s indie hit Cogs, a diabolically clever Steampunk-style, gear-based puzzler, where you rotate gadgets to solve each puzzle. For PlayStation Home, Codename will be collaborating with Lazy 8 to transform the game to include co-op play and expand the puzzles to full 3D with mechanical elements on all sides. <em>Cogs 3D</em>, located in Home Plaza, will be fun to play and visually stunning to watch.</p>
<p>&nbsp;</p>
<p><strong>Credits:</strong></p>
<div>Rob Jagnow &#8211; Lead Designer<br />
Jesse Vigil &#8211; Executive Producer<br />
Sam Roberts &#8211; Executive Producer<br />
Diana Hughes &#8211; Lead Producer / Senior Designer<br />
Srinavin Nair &#8211; Lead Engineer<br />
Brendan Mauro &#8211; Lead Artist<br />
RJ Layton- Senior Engineer / Senior Designer<br />
Andre Clark &#8211; Senior Engineer / Senior Producer<br />
Louis Strongin- Senior Environment Artist<br />
Kirk Nowak &#8211; Assistant Artist<br />
Lucas Annunziata &#8211; Assistant Artist<br />
Hui-ku (Hugo) Shih &#8211; Assistant Artist<br />
Luke Gilbert &#8211; Composer<br />
Lawrence Everson &#8211; Sound Designer</div>
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		<title>Zombonie</title>
		<link>http://www.codenamegames.com/82/zombonie-2/</link>
		<comments>http://www.codenamegames.com/82/zombonie-2/#comments</comments>
		<pubDate>Thu, 03 Nov 2011 23:57:31 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Games]]></category>

		<guid isPermaLink="false">http://www.codenamegames.com/v2/?p=82</guid>
		<description><![CDATA[The zombie apocalypse is here, so what are you gonna do about it?!  You are now mankind's final savior, the undead skull smasher, and the reaper of the reanimated...  You drive... THE ZOMBONIE!!!]]></description>
			<content:encoded><![CDATA[<div>The zombie apocalypse is here, so what are you gonna do about it?!  Well, you just happen to drive the ice re-surfacer at the local skating rink and have one heck of a knack for engineering (too bad you spent your college years playing video games).  As the zombies pound at the gates, you quickly combine your smooth ice making baby with the spinning prowess of a street sweeper, and the crushing power of a steam roller as you create the ultimate zombie splattering machine.  For you are now mankind&#8217;s final savior, the undead skull smasher, and the reaper of the reanimated&#8230;  You drive&#8230; THE ZOMBONIE!!!</div>
<p>&nbsp;</p>
<div><strong>Credits:</strong></div>
<div>
<div>Jared Yeager &#8211; Lead Designer / Executive Producer<br />
Andrew Ogden &#8211; Lead Engineer / Senior Designer<br />
Pat Shay &#8211; Lead Artist / Lead Animator<br />
Arnie Holland &#8211; Music Supervisor<br />
Sky Spooner &#8211; Music Supervisor<br />
Sam Roberts &#8211; Lead Producer<br />
Eric Stirpe &#8211; Concept Artist<br />
Asa Shumskas-Tait &#8211; Menu and Poster Artist<br />
Blade Olson &#8211; Music<br />
Lawrence Everson &#8211; Sound Design</div>
</div>
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		<title>FREEQ</title>
		<link>http://www.codenamegames.com/78/freeq-2/</link>
		<comments>http://www.codenamegames.com/78/freeq-2/#comments</comments>
		<pubDate>Thu, 03 Nov 2011 23:56:06 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Games]]></category>

		<guid isPermaLink="false">http://www.codenamegames.com/v2/?p=78</guid>
		<description><![CDATA[FREEQ is an interactive radio play being developed for the iPhone by Codename’s internal team, led by Jesse Vigil and Sam Roberts. FREEQ is an iPhone app that enables your device to spy on characters living on an island in a distant future, and to help shape their destinies by controlling the flow of information on the island.]]></description>
			<content:encoded><![CDATA[<div><em>FREEQ</em> is an interactive radio play being developed for the iPhone by Codename’s internal team, led by Jesse Vigil and Sam Roberts. <em>FREEQ</em> is an iPhone app that enables your device to spy on characters living on an island in a distant future, and to help shape their destinies by controlling the flow of information on the island.</div>
<p>&nbsp;</p>
<p><strong>Credits:</strong></p>
<p>Jesse Vigil<br />
Sam Roberts<br />
Lily Cheng<br />
Mike Stein</p>
<p><em>Voice Talent:</em><br />
Mark Essen<br />
Clark Freeman</p>
<div>Jenny Krochmal</div>
<div>Martha Marion</div>
<div>Betsy Megel</div>
<div>Anessa Ramsey<br />
Sam Roberts<br />
Frank Smith<br />
Jesse Vigil</div>
]]></content:encoded>
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		<title>Project Nubby</title>
		<link>http://www.codenamegames.com/74/project-nubby-2/</link>
		<comments>http://www.codenamegames.com/74/project-nubby-2/#comments</comments>
		<pubDate>Thu, 03 Nov 2011 23:53:19 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Games]]></category>

		<guid isPermaLink="false">http://www.codenamegames.com/v2/?p=74</guid>
		<description><![CDATA[Project Nubby is a breeding and care taking game for Playstation Home.  Designed by Heather Logas, with creature designs by Leslie Levings, Project Nubby is an ongoing social game and experience specifically designed for virtual space and the Playstation Home platform.]]></description>
			<content:encoded><![CDATA[<div><em>Project Nubby</em> is a breeding and care taking game for Playstation Home.  Designed by Heather Logas, with creature designs by Leslie Levings, <em>Project Nubby</em> is an ongoing social game and experience specifically designed for virtual space and the Playstation Home platform.</div>
<p><strong>Credits:</strong></p>
<div>
<div>Heather Logas &#8211; Lead Designer<br />
Leslie Levings &#8211; Creature Designer<br />
Jesse Vigil &#8211; Executive Producer<br />
Sam Roberts &#8211; Executive Producer<br />
Diana Hughes &#8211; Lead Producer / Senior Designer<br />
Wesley St. John &#8211; Lead Engineer<br />
Vidonm Medina &#8211; Lead Artist<br />
Srinavin Nair &#8211; Senior Engineer<br />
Christiaan Ribbens &#8211; Assistant Producer<br />
Tianxu (Tim) Guo &#8211; Concept Artist<br />
Lucas Annunziata &#8211; Assistant Artist<br />
Hui-ku (Hugo) Shih &#8211; Assistant Artist<br />
Aaron Roethe &#8211; Composer<br />
Lawrence Everson &#8211; Sound Designer<br />
Jenn and Ben LeChevalier &#8211; Localization</div>
</div>
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		<title>Slap Happy Sam</title>
		<link>http://www.codenamegames.com/34/slap-happy-sam/</link>
		<comments>http://www.codenamegames.com/34/slap-happy-sam/#comments</comments>
		<pubDate>Mon, 26 Sep 2011 20:29:31 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Games]]></category>

		<guid isPermaLink="false">http://www.codenamegames.com/v2/?p=34</guid>
		<description><![CDATA[Slap Happy Sam’s Stage Show is a multiplayer slapping game designed for PlayStation Home.  Developed by The Odd Gentlemen, creators of IGF finalist and winner of the IndieCade 2008 award for Best Story/World, The Misadventures of P.B. Winterbottom, SHS is inspired by Sissyfight 2000, in which players strategize to pick the right moves to outsmart opponents and win this old-timey battle for honor and prestige.]]></description>
			<content:encoded><![CDATA[<div><em>Slap Happy Sam’s Stage Show</em> is a multiplayer slapping game designed for PlayStation Home. Developed by The Odd Gentlemen, creators of IGF finalist and winner of the IndieCade 2008 award for Best Story/World, <em>The Misadventures of P.B. Winterbottom</em>, <em>SHS</em> is inspired by <em>Sissyfight 2000</em>, in which players strategize to pick the right moves to outsmart opponents and win this old-timey battle for honor and prestige. Taking place on a giant stage in the Home, <em>SHS</em> takes advantage of the immersive 3D virtual world to create an experience unavailable anywhere else.</div>
<p><strong>Credits:</strong></p>
<div>
<div><em>The Odd Gentlemen</em></div>
<div>Matt Korba</div>
<div>Paul Bellezza</div>
<div>Rick Nelson</div>
<div>Vidal Perez</div>
<div>Matt Clausen</div>
<div>Asher Vollmer</div>
<p></p>
<div>Jesse Vigil &#8211; Executive Producer<br />
Sam Roberts &#8211; Executive Producer<br />
Diana Hughes &#8211; Lead Producer / Senior Designer<br />
Srinavin Nair &#8211; Senior Engineer<br />
Louis Strongin &#8211; Senior Artist<br />
Jenn and Ben LeChevalier &#8211; Localization</div>
</div>
]]></content:encoded>
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		<item>
		<title>Codename developing for Playstation Home</title>
		<link>http://www.codenamegames.com/4/yeah-yeah-time-for-another-page/</link>
		<comments>http://www.codenamegames.com/4/yeah-yeah-time-for-another-page/#comments</comments>
		<pubDate>Tue, 19 Jul 2011 04:16:20 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.codenamegames.com/v2/?p=4</guid>
		<description><![CDATA[Sony Computer Entertainment America (SCEA) today announced a series of new games from Codename, an independent video game label, that have been created exclusively for PlayStation® Home. An agreement between the two companies will bring indie developers from all over the world together to collaborate and create exclusive, new, never-before-seen games for the PlayStation Home [...]]]></description>
			<content:encoded><![CDATA[<div>Sony Computer Entertainment America (SCEA) today announced a series of new games from Codename, an independent video game label, that have been created exclusively for PlayStation® Home. An agreement between the two companies will bring indie developers from all over the world together to collaborate and create exclusive, new, never-before-seen games for the PlayStation Home platform and to the PlayStation®3 (PS3™) entertainment system.</div>
]]></content:encoded>
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